Showing posts with label Customized Control. Show all posts
Showing posts with label Customized Control. Show all posts

Wednesday, September 10, 2008

How to create Customized Control in C#?

http://www.codeproject.com/KB/miscctrl/cutebutton.aspx

Introduction

This is a short and simple demonstration of .NET framework's capability of creating custom controls.

Here I'm going to make a custom control and then, test my control in a Windows application. I have implemented some custom properties for my control, so you can learn how it is done in C#.

Building the Control

  1. Open the Visual Studio and start a new project. Your project must be based on the Windows Control Library template. Call your project ctlCuteButton and click OK.

  2. Once you have your project open, delete the UserControl from the project. Just remove it because the 'User Control' is not exactly what we need here.

  3. Now go to the 'Project' menu: Project->Add User Control... and select the Custom Control template there. 'Custom Control' is what we need in this case. You may call it cuteButton. Now click OK. A new Custom control has been added to your project.

  4. The first thing we must do here is to change the base class of the cuteButton:

    Override the following line:

    public class cuteButton : System.Windows.Forms.Control

    by this one:

    public class cuteButton : System.Windows.Forms.Button

    Now your control is based on the System.Windows.Forms.Button class.

  5. Now let's create some custom properties for our control. This is done by inserting the following code inside the cuteButton class:

    Collapse
    private Color m_color1 = Color.LightGreen;  //first color
    

    private Color m_color2 = Color.DarkBlue; // second color

    private int m_color1Transparent = 64; // transparency degree

    // (applies to the 1st color)

    private int m_color2Transparent = 64; // transparency degree

    // (applies to the 2nd color)


    public Color cuteColor1
    {
    get { return m_color1; }
    set { m_color1 = value; Invalidate(); }
    }

    public Color cuteColor2
    {
    get { return m_color2; }
    set { m_color2 = value; Invalidate(); }
    }

    public int cuteTransparent1
    {
    get { return m_color1Transparent; }
    set { m_color1Transparent = value; Invalidate(); }
    }

    public int cuteTransparent2
    {
    get { return m_color2Transparent; }
    set { m_color2Transparent = value; Invalidate(); }
    }

    The Invalidate() methoid is used to refresh the design view and all controls inside (the tip from Tom Welch).

  6. And the last thing to do before compiling our control is to override the Paint event. So let's do it:

    // Calling the base class OnPaint
    

    base.OnPaint(pe);
    // Create two semi-transparent colors

    Color c1 = Color.FromArgb(m_color1Transparent , m_color1);
    Color c2 = Color.FromArgb(m_color2Transparent , m_color2);
    Brush b = new System.Drawing.Drawing2D.LinearGradientBrush(ClientRectangle,
    c1, c2, 10);
    pe.Graphics.FillRectangle (b, ClientRectangle);
    b.Dispose();
  7. Now you may compile the control by pressing ++.

Here is the complete contents of cuteButton.cs file (just in case…)

Testing the Control

  1. Open a new instance of the VS .NET. Create a new project choosing the Windows Application template.

  2. From a new Windows Forms project, we can add the compiled custom control to the toolbox. I do this by right-clicking the toolbox, selecting Customize Toolbox, and from the .NET Framework Components tab, clicking Browse and locating the Control Library DLL # (in our case, ctlCuteButton\bin\debug\cuteButton.dll). The component cuteButton will then appear in the Toolbox.

    You can play a bit changing it’s properties (cuteColor1, cuteColor2, cuteTransparent1, cuteTransparent2).

That’s all so far about building and using custom controls.

Good Luck.

(Or, do not need to add control from toolbox, add the control project to your project, then the control will appear automatically.)